Entries Tagged as 'Artificial Intelligence'

Tuesday, July 22nd, 2008

NCAA 09, where speed kills gameplay

Bill Harris at Dubious Quality posted on speed in NCAA 09. It’s an excellent post, so go read it.
Now that you’re done, note this Operation Sports forum post, from a conference call with the lead gameplay designer before the game was released:

SPD CHANGES
In the 08 game, a player that is 98 speed is just […]

Wednesday, December 19th, 2007

NCAA 2008 patch, part two

Some more notes on the NCAA 2008 patch, after getting some more gameplay in practice mode in.
1) Strange defensive AI has not, I repeat, has not been eliminated. One clear example was playing with Florida against Auburn. My primary receiver (Percy Harvin) was running a curl route against man coverage. The pass […]

Wednesday, September 26th, 2007

NCAA 2008 - Option/run defense issues

I’m aware that most have put away NCAA 2008, and are busy playing Halo 3 or NHL 08. Being an college football junkie, I keep coming back to the game for online play, as it’s solid when playing against another human. However, offline play has serious problems. I’ve already posted on some […]